If source can be easily obtained, then maybe it should simply not be an actual resource, but rather a very long cooldown (or a "once per fight" skill).
I completely agree. Or have the resource regenerate naturally over a long time (perhaps with a very rare source pool / potion as a gimmicky booster mechanic), which essentially is the same thing, but more RP-y. Both would have felt better than what we have now, then again, it's not really that big an issue IMHO.
Considering how initiative and detection work, it seems that Wit is only useful on the group leader. Maybe it should give extra AP to become useful (like 1 AP every 10 Wit ?).
That would be a bit OP with the new AP scaling, I think. I agree though in that initiative (which is where the core problem lies, imo) is a bit messed up. Perhaps a slightly more balanced approach would be to bake movement speed into it, a bit like scoundrel points work. We'd have to give scoundrels a complimentary peanut for that though, I'm thinking a 1% or 2% damage and/or dodge buff per point invested, maybe.