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Joined: Sep 2017
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eikona Offline OP
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Hello! This is pretty much as the title, I want to have an action the player takes spawn a monster, but I can't for the life of me figure out how to do that.

Whether it be a dialogue choice, or jumping on a rock/using a lamp; whichever is the easiest route is good by me. Will someone assist me in finding how to do this?

Thanks. :)


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It's a little hard to summarize what would be helpful for you without knowing your experience level with the editor. I am working on a tutorial to help demonstrate how you start from scratch to implement a basic quest. The fifth installment deals with using a dialog flag to trigger an item being given to a player, and that is essentially the same kind of paradigm you could use, just using different story calls.

In short you could:
  • Create something in your level to serve as the spawn point, or place the monster in your level and set it off stage.
  • Trigger an event using a dialogue flag or OnUse event from an item
  • Catch that event in a story script and call a procedure to "spawn" the monster.

There is usually more than one way to do things and this is a bit of an open ended question but perhaps this gives you some idea as to how to approach the issue.


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eikona Offline OP
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Thanks for the reply.

Sorry for the lack of helpful details! I have watched your tutorials, and the twitch streams Caiden has done. Both have been very helpful. :)

What I am basically trying to do is create a gladiatorial arena. The players can go in, and trigger the combats repeatedly. In my ideal world, I'll have a variety of monsters that are randomly chosen, with a level mix of - and + a few levels of the player. I don't know if my skills are up to that however, so I am content to settle for one type, and manually creating a trigger for each level bracket I end up deciding on.

How that gets done, whether via dialogue or an item, is of no concern to me, I can write my story and dialogue around either option. I just can't figure out how to do it.

Some of the things in the editor are intuitive for me, and others are very far from it. The toolset reminds me a bit of both unreal and blender, and I've done some work with both of those. As soon as I am more comfortable with it I am likely to start trying to import models. But at the moment I'm sort of floundering around trying to figure out how to create a trigger that will spawn monsters every time it is triggered.



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