Thanks for the reply.
Sorry for the lack of helpful details! I have watched your tutorials, and the twitch streams Caiden has done. Both have been very helpful. :)
What I am basically trying to do is create a gladiatorial arena. The players can go in, and trigger the combats repeatedly. In my ideal world, I'll have a variety of monsters that are randomly chosen, with a level mix of - and + a few levels of the player. I don't know if my skills are up to that however, so I am content to settle for one type, and manually creating a trigger for each level bracket I end up deciding on.
How that gets done, whether via dialogue or an item, is of no concern to me, I can write my story and dialogue around either option. I just can't figure out how to do it.
Some of the things in the editor are intuitive for me, and others are very far from it. The toolset reminds me a bit of both unreal and blender, and I've done some work with both of those. As soon as I am more comfortable with it I am likely to start trying to import models. But at the moment I'm sort of floundering around trying to figure out how to create a trigger that will spawn monsters every time it is triggered.