Is there something broken with initiative?
Yes, it doesn't actually do anything, because the game operates on a "round robin" principle of alternating turns between enemies and allies.
It didn't always do this, and there's many reasons this is completely busted, from combat pacing to AI issues, but for the purpose of this thread, what's really relevant is figuring out how we actually fix it.
The problem is that I can't actually find anything anywhere that deals with this sort of thing, and it's incredibly frustrating. With how tight-lipped Larian is on the issue, I'm getting the feeling that we're not going to get a solution anytime soon.
Genuinely makes me want to put the game down, at this point.