Wow, pretty dramatic change that seemed to be fairly under the radar. Wits definitely needs a big buff it only adds 1% crit. I like the concept of a more evenly distributed turn order, but forcing exact alternating turns seems a bit extreme.

The alternating turn order thing could maybe stay if there was more of a benefit to having higher initiative than enemies. Maybe your first turn you deal more damage or have an extra AP if you have significantly more initiative. But, yeah, at least the option to revert it to the old way would be nice.