I had some people ask me to fix the initiative as well, and had assumed it was part of the engine. While a scripted approach to rearranging combat order is possible, it's going to have a number of side-effects that can't be helped via workarounds--the most worrisome of which is the upkeep of statuses.

I do understand the logic behind the system; to facilitate fluctuations in combat tempo and keep encounters interesting, but accomplishing this by undermining a core game-mechanic (that players can invest character progression into) is probably not the best approach.

That being said, I think the biggest problem here is that this behavior isn't really communicated to the player, so we feel cheated when strategically building for initiative doesn't pan out the way it is expected to.

Last edited by Ameranth; 21/09/17 01:17 AM.