+ 1

I like this game, but a lot of its systems seem like last minute implementations no one bothered to test. Tactician difficulty, for example, is also complete shit.

For a game that has been in early access for, what, a year, it's inexcusable such a poorly thought out approach to initiative made it in, or was even considered in the first place. If you absolutely want battles to be 'fair' in the "you go, I go" sense, you should simply have left initiative out and made wits do something else (like add to AP or movement distance).

D:OS1 already had plenty of skills, abilities and stats that were underpowered, but I think D:OS2 is the first game I've played that has a skill that does nothing at all. It's really quite astounding how something like this made it into the final product. Even moreso when you consider the fucking beta version wasn't like this.