If you are wanting a script to automatically do that, currently over my pay grade, but that would be super cool.

Character.txt stores the base values.

EX:
new entry "CasualPlayer"
data "Loremaster" "2"
data "Repair" "2"
data "Barter" "2"
data "Persuasion" "2"
data "Luck" "2"

For example, lets say your highest player currently has 2 points in all of these. Go here put 2 points in and now all will match.

I totally get your point and I agree. I'd like the system to have an option where the top skill is used as a QoL feature.

I hear these values can now be changed in the editor, I haven't made my way there yet.

Last edited by Horrorscope; 21/09/17 12:25 AM.