Although combat is better balanced, it is very boring compared to DOS1. All fights are very samey. You avoid using any skills that have effects/CC at the beginning while focusing on skills that deal damage only. After armor is depleted it then becomes an effect/CC fest and often means victory to whichever side still has armor.

There should be a chance to land an effect through Armor. It can be very straightforward like:
100% Armor = 100% Resist Chance
78% Armor = 78% Resist Chance
22% Armor = 22% Resist Chance
and so on...

Also, constitution is very unattractive as it is now. Along with increasing HP, it should give a flat chance to resist effects as well.

Option A: Stacks with Armor
Base 10 CON doesn't give any +resist and let's say every 1 CON after = +2% Resist. For example:
80% Armor + 11 CON = 82% Resist Chance
22% Armor + 20 CON = 42% Resist Chance

Option B: Doesn't Stack with Armor
Base 10 CON doesn't give any +resist and let's say every 1 CON after = +5% Resist. After Armor is depleted the CON resist chance will start working. For example:
12% Armor + 12 CON = 12% Resist Chance
0% Armor + 12 CON = 10% Resist Chance

While option A makes more sense realistically, I think option B is more interesting because it would feel like a Last Stand mechanic.

What do you think? Anyone else have any other ideas on how to change Armor?

Last edited by Killertofu; 21/09/17 06:48 AM.