So we have the game, we have our hands on the source skills, and ultimately now is the time where we can put our two cents in and decide if Source was ultimately a good idea for the game.
The original concept behind source skills were that they were a way to allow players to use later flashier spells earlier on, albeit at a cost, as well as use them to turn the tide.
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My personal opinion is ditch them! Ditch them hard!
Ignoring that most Source skills are dreadful (Just get into the skill crafting source skills and prepare to be disapointed) the issue is that exactly that didn't occur.
By the time you have access to source skills, you have access to the majority of the skills in the game, so their original purpose is out.
They also have the distinct honor of effectively halfing the amount of usable skills in the game. While non-source skills you will often find ways to get more use out of them, because source relies on a very finite resource you will usually stick with your best one.
Overall I think what we do get from them (A powerful skill that is tactically sound, connected to a resource so they cannot be spammed) is outweighed by the overall cost to the game. I do think the game would have been improved without them.
If Source MUST return in the sense that they cannot "remove" features no matter how detrimental. Then how about using the same idea many had before with making source skills usable normally but can additionally be charged with source for greater effect? Many of the source skills as they are right now are just "enhanced" versions of other skills.
But that is just my opinion.
Last edited by Neonivek; 21/09/17 08:10 AM.