Originally Posted by Stabbey
Originally Posted by Ellezard
Don't view Wit as Ini boost with seconday crit chance. View it as Crit chance with secondary ini boost and you will start to see why it's decent again.


You obviously fail to see how utterly absurd and ridiculous that thought is.

There is no reasonable defense for stripping an attribute of the MAJORITY of its usefulness on Tactician difficulty which does not end in the conclusion that Tactician difficulty is broken and needs a complete rework from scratch.


If I am allowed to stack Ini and just go first on most of them, the conditions for fights like REd prince story would go from "Goddamit they keep reviving gotta find a way to control them" to "Hahaha just group them up and CC them on the first turn and laugh as I complete the fight objective".

Multi-action before enemies act has never been tactical. Time warp had costs and it was considered opasfk for allowing you to act too often before enemies get to act. If doubled the action is op then what is quadruple the action?

Timing, picking key targets and figuring out the right approach is the mindset of a tactical gameplay. The whole "Take turn" is so much better and if you're not making use of the "Delay action" button, you're not really playing the game in a tactical way. Most cheese no longer work after Act 2 and Act 3 anyway and those that work will involve actual exploits like "retreat and return for extra turns" that remove the challenge out of any combat.

Last edited by Ellezard; 21/09/17 01:59 PM.