That is true that Aerothurge has many utility spells, but I wonder if there are that useful if you take Glass Canon, like Uncanny Evasion wouldnt be that good then, right ? Also, idk how the smoke could of Aero/Scoundrel works but I don't think it prevents enemies to enter it and wreck you in half.

I keep mentioning Glass Canon because I like the AP it gives to maximize damage and I also like the Rogue playstyle of In and Out (thanks to Polymorph and its Chameleon Cloak and Spread your Wings).

The combo poison and fire on weapon could be indeed very interesting indeed, but it is magical damage, right ?

Again, thank you guys, you're helping me see it more clearly. And yet, I wonder, what would be the point of investing in Dual Wield ? Wouldn't it be better just to max Warfare for the physical damage boost and forget about any kind of weapon specialization, leaving the window open to switch in between spear and daggers ? From what I understood of your formulas, the % of Dual Wield adds up to the Warfare one (by multiplying), but isnt full Warfare better ?

After everything I've read here, I feel Necromancy might be what I was looking for. Challenge and kill an enemy on first/second turn, then combo the Challenge damage buff with Death Wish and Adrenaline for a crazy amount of damage on a boss for instance. Might be neat.

Let's keep discussing it !

Ps : I should rename the topic "How to make a Rogue character the ultimate being" hehe