Heyo,

the turnorder system is indeed code-based. As one would expect this is not a simple data file, but an integral part of the underlying game system. Many iterations were done, as it evidently is not the same compared to DOS1, and a lot of balancing and combat design accounts for this system.

It saddens us to hear you do not like it, but we're happy to get your feedback on it. Both for modding improvements as general combat design experience, it would be great to hear what you guys would think is a better/optimal combat system. So please, do leave some systemic explanations below for us to take to heart and we'll go over them smile

Sincerely,
Kevin

Last edited by Larian_KVN; 21/09/17 02:28 PM.

CTRL+K the elf