I'm not acknowledging that making ini work like that is poor. I'm stating that not giving enemies a single turn is a poor design and every game that used that ends up having a clusterfk of a balance that min-maxes even harder for late game content.

If the old "Your entire team all takes a turn first" makes a return, it should be an explorer mode thing. The game even designed half of Act 2 and Act 3 that are supposed to be more challenging with the take-turn mechanic in mind.

People needs to learn to adapt instead of hoping that everything will return to the easier time. Instead of just reading and complaining, they should at least try the thing first and take advice from other. The game is made to appeal to the people, not to a few entitled gamers.