Is it possible to add a new WeaponType for weapon stats? I figured out how to add the value (to Enumerations.xml to get it to work inside the editor, and ValueLists.txt for the end result), but I'm missing a few things:

  • What determines the placement of the weapon on the character, i.e. on the back or hilt, when sheathed. It seems to default to the main hand / hilt, despite being configured as a two-handed weapon and using Staves as the AnimType. The animations look fine when unsheathed.
     
  • What determines what sounds the weapon uses on impact? You can see this changes when switching between WeaponTypes - Sword sounds different from Staff, for instance.
     
  • What influences how that WeaponType is displayed inside item information? My new WeaponType doesn't display as text at all.

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Bonus question: Can deltamods be applied to an ItemGroup instead of a WeaponType? That's why I'm making a new WeaponType ultimately.