Thank you so much!!! It work's!
But very strange way.
Here is my script
IF
CharacterLeveledUp(_Player)
THEN
CharacterAddAttributePoint(_Player,16);
CharacterAddTalentPoint(_Player,5);
But in game, it adds me 
AttributePoints = 20
TalentPoints = 5
Civil and Combat points = 2
Why the hell it gives me 20 Attribute? I mean i can understand if it gives me 18, because of standart +2. But why 20?
And where did it get civil and compat points? It's not even at my story script. And why 2? I start a new game, at hte beggining it realy gives me 1 combat and 1 civil. But why did it add +1 anyway? It's not in script...
Last edited by Mostick; 21/09/17 03:48 PM.