smoke cloud complete negates ranged attacks. if they really want to hunt you they would have to come into melee range - 2ndly it allows you to go into sneak mode( though 3 ap for sneak is quite expensive smirk ). so this is actually a quite neat tool.

dual wield vs warfare really comes down to more dodge or more damage.
i tested it with 6 points at lvl 17 with a 69 atk dagger. 6 dual wield had 260 atk while with 6 warfare i had 310 atk. this is very significant 20% more dmg and the difference becomes even bigger the more points you spend.

in regards to pure physical damage more than 5 in scoundrel definitely is not worth it.

so TLDR: pure physical damage priority is very likely always warfare > scoundrel > dual wield.

now that being said:
my scoundrel currently sports 7 in dual wield, parry master, receives leadership bonus of 6% and with the rest of equip (amulet rune 5%, 7% belt, 7% boots - that is rare! and something else not sure what it was) - it all sums up to 48% dodge and that is VERY very noticable.
at first I was very sad that finesse didn't give evasion anymore - but now I know why lol.
so dual wield can really pay off if we can push evasion up to the 80% mark. probably a high leadership tank can make that possible.

Last edited by andmann; 21/09/17 04:25 PM.