Heyo folks,
My first post here! Nice to meet everyone :)
I've been tinkering with the divinity engine 2 to create a few custom classes/skillsets for a campaign my group of friends wants to run, but it appears I've hit a minor bump.
When I tried to load in the first test class, I've managed to do it just fine by sampling the existing classes (it loads up on character creation, distributes everything a-ok). My problem arose from trying to create a custom Skillset for this custom class.
I've found (or at least I think I did) all files that referred to classes by unpacking the "Shared" (Origins didn't seem to have anything like that) and, again for testing purposes, generated a few custom files by sampling the existing stuff. While the class still distributes the points correctly (talents, civil and combat abilities), for some reason the skills won't get assigned properly nor are they selectable if I go to the "Preset" > "Skills" section. I've written a custom "SkillSet.txt" file under the appropriate folder (Public > Shared > Stats > Generated) containing all regular classes + this custom one (which for now is using the same skills as the Inquisitor skillset, so wayfare + necro I think), but it doesn't seem to have any effect.
I've double checked for typos in the xml files, found none.
Double-checked if my custom class has the appropriate combat abilities.
Double-checked the beta Bard class mod, seems to use the same structure as I ended up with.
The docs on the wiki are severely lacking on this regard as well.
Double-checked my custom class handle, made it unique.
So, in a nutshell, has anyone tried their hand on doing something similar and could give me a few tips? I'm kinda lost atm.
Thanks!