What trick?
We simply use crafting and thievery on our rogue, then we do each combat as it is intended by making use of the environment, picking targets according to our strengths, deciding who or what to disable first etc. Thats what makes this game and the last fun, the fact that no combat is the same every scenario requires different situational abilities, the fact that you would suggest to have it otherwise is really sad to me because that is what I enjoy the most about this game.