Honestly those skills were so powerful in DOS 1 that they were game breaking. The way they are implemented currently in DoS 2 is similar to per rest skills from other games, which forces them to be used strategically, not just tactically. I consider this a good thing, otherwise they couldn't even put these powerful skills in the game if they didn't want them to marginalize all previous skills like they did in DoS 1. I can understand the viewpoint of it being a bit of a hassle though if you're the kind of person who would seriously go back to town after every single battle in order to use the skills every single battle...