Current Armor system and huge numbers in Tactician mode removes many instruments to play around various situations. The game leaves you to only deal damage and teleport, not mentioning the anti-hybrid approach. In the second Act I noticed that my mages are absolutely useless since to use their full potential they need to remove magic armor first and Tactician inflates magic armor so much I need a pure magic damage dealer to be able to apply my statuses. Same goes for physical: stuns, provoking do nothing until I waste the whole turn on two of my characters simply attacking a single enemy I want to disable.
Crowd Controll means I can do something to defend myself against opponents that overpower me in both numbers and stats.
I disagree with this as well. I enjoy this system that makes it so we can't just stun everyone on turn one like in the first game. You have to set your magic damage dealers to focus the ones without magic armor, and the opposite. Positioning at the start of the combat + using slows, kiting the melee enemies etc. Way more interesting than just casting rain + electricity on all enemies every single combat.