I really don't know where people got the idea you'd be able to modify non-script based mechanics to the extent people complain they can't.

Originally Posted by Kyrone

I even searched if anyone looked at this in the first game, but nope. I could not find one discussion about how crime really works at the core.


That's because we were too busy trying to figure out how the stuff we could actually figure out worked horsey

I took one look at all the scripts involved in thievery in D:OS 1 and said, nah, not worth it. D:OS 2 thievery system is even more complicated.