For me the problem with the scripting is that it is so heavily distributed and the links between the different files/places are tenuous. Like there is one Osiris rule that creates a single database tag and the tag then triggers like 10 other rules. Some of these rules are iterators and others check a query which in reality is six OR statements distributed over three places and two of them have actions themselves. And that doesn't even consider scriptfiles which are hidden in the pak nor that some of the rules and queries might be inactive at a certain time.
Getting a comprehensive overview of that just seems so difficult without documentation for the native functions, the overloaded queries and the progs.
@Cromcrom The reason why I like to mod games is because they already have the art assets. They have been the bottleneck for all my projects with unity. ORK doesn't help with that.