I thought the big turtle can reach me because its huge....
Similar thing happens with Crocs if you stand on the wooden platform and one gets close bellow you.
Also, judge Orivand can turn that prisoner elf into a silent Monk even if i sneak close and teleport her into his chamber, behind a wall and then close the doors and put some furniture so she cant get out.
He hits her with that Source vampirism spell through the wall...
She does turn hostile if i teleport her, and if i let her get out of his chamber she fights the character that teleported her, - dies - all just next to the judge, while the rest of team is still stealthed-sneaking. Orivand and other magisters never notice the elf disappeared right infornt of their eyes, or that she is fighting someone just a few meters to the right of him, in front of his chamber. He continues talking like nothing changed at all.
If i then start the fight with the Orivand he still tries to turn her into a Silent Monk, only she is dead, so she just kind of flails/flops on the ground for a second, tries to stand up and then figures out she is dead and returns to being dead.
I already wrote about that hard coded "dramatic moment" during Ea.
You literally cannot do anything to prevent or break that "scene". Even if you teleport her all the way out of the fort, the game itself just puts her back into starting position.