The tool is awesome, but I encountered problems with modifying story database in a save file - it was loading OK, but my changes were not getting saved (raising DB_CompMax, to be specific - for... reasons. Reasons having to do with trying to respec Lone Wolf), even though some changes to the savegame were evidently being done (timestamp & slight file size change). It was back to initial value after reloading the modified savegame in the tool.
I managed to get around it in a roundabout way with help from other parts of the tool - extracted global.lsf, converted to .lsx, grabbed story string, decoded from base64, saved as .osi, loaded into tool, edited DB_CompMax, saved (in this case it worked - verified by reloading the saved .osi file), opened .osi file, encoded to base64, pasted into globals.lsx, converted to .lsf, and finally repacked into .lsv - and then it worked (woohoo!). I guess this means that there was some issue at the very step of saving story db modifications into the savefile.
Last edited by foresterr; 21/09/17 10:35 PM.