Ya, rogues are in a p. bad spot because of how AI ignores tanks and goes straight for you, or the mages; It's harder for a scoundrel-rogue because you have to be up-close. No joke in most fights enemies spend their first turn just ccing / pummeling my rogue, which on one hand gives the rest some breathing room, but on the other also often kills the rogue. I love playing tanks but -not- when I'm trying to play rogue!

I'd suggest taking 2 in huntsman for self-teleport + first aid, then if you REALLY want to be a portal wiz 2 in aero -- but that's it, you really don't want to be leveling int as a rogue so dipping further into magic for dmg is wasted effort.

On the other hand warfare skills receive bonus from finesse so they seem a natural fit, with how strong knockdown and battering ram are AND with how warfare also increases your physical dmg it seems like a p. straightforward thing to take after 2 points in scoundrel for yer base skills (until you get access to better ones).

And as others said, poly is your 2nd finesse tree so it seems like a great fit. I keep hearing that rogues with chicken claw are borderline broken, but as someone who enjoys a more 'warrior' playstyle I found warfare a better thematic fit. But I can also see how having chicken claw / wings / bull horns / medusa head is maybe better than the two warfare stuns, as other warfare skills don't scale particularly well for daggers.

Last edited by Sil; 21/09/17 10:55 PM.