Eh, I think that the whole armor-system is what bite D:OS2 in the back.
It's good for PvP. But D:OS2 isn't a PvP game. It's a 100H SP-game. For that, it sucks balls.

And instead, Larian keeps trying to wurm themselves into ways to make this broken system work, whatever possible, even if collatoral damage is done doing it.

I wasn't even aware this was happening in the game, and it sounds INANE. There's an initiative value in the game. Why would anyone assume it wouldn't work. Cause the developers *broke* it. Intentionally? Who would ever think that would happen? Nobody would expect this.

If being bound to wits was so bad since all other abilities are not much to write home about (really, +5% damage is the opposite of thrilling, all again done to suit PvP over a good SP-experience *sigh*) why not a combat ability. There's plenty of good alternatives there, unlike the boring-to-death abilities. And then make it just highest initiative is a go for the entire order. Have skills or powers that can boost or harm initiative. Make it dynamic. Not just throw it out the window.

Really, Larian should be glad that their game is good in non-Combat since the Combat is a mess. I thought that way in Early Access hoping they fixed it, and I haven't gotten far (sadly enough) but all I hear here they just made it even worse. And that's a shame since D:OS1 combat was great fun. D:OS2 in EA with the armor? Not so much. Wasn't very promosing the only way they could think to add a challenge to stunlock was to extremely overpower (like +5 levels) the opponents like that end-fight (seriously, I had to massively cheese there and it was the sheer opposite of anything resembling fun) and I would have expected them to massively improve on that. Dissapointed to hear the opposite.

Please, next time you add PvP to your game, don't let it ruin the SP-experience by over-tweaking to compensate for that. It's not good for a lenghty SP (or co-op) experience. Really.