Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#618356 21/09/17 07:51 PM
Joined: Jun 2013
addict
OP Offline
addict
Joined: Jun 2013
I want to try to add a script as a ressource for the game, so it can be usable.
Any step by step instructions ?
So far,
1/ I created a script by copy pasting in the script editor, tweaking some minor changes.
2/ In the ressource manager, I created a new ressource, of the script type, and linked to my script.
but then, when I would like to accept this, the buttons for this are still grayed, and I can only cancel the creation of this new ressource.

Any ideas please ?


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Mar 2016
Location: Belgium
T
addict
Offline
addict
T
Joined: Mar 2016
Location: Belgium
You're on the right track, but you probably skipped some steps while creating the resource

Image: https://imgur.com/a/SgGzd

Explanation:
1) Click on the name of your mod
2) Create the folders as shown in the picture: Assets -> Scripts
3) In the Scripts folder, create a new resource package with any name you want (I used "General" here)
4) Click on the package and then on the icon to add a resource. Now you should be able to accept it.

Also make sure you saved your script in your mod in the script editor (the default is in Shared)

Last edited by Tinkerer; 21/09/17 08:26 PM.
Joined: Jun 2013
addict
OP Offline
addict
Joined: Jun 2013
I will give it a try, I think I missed the package part. Thanks a lot for the fast answer smile


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Jun 2013
addict
OP Offline
addict
Joined: Jun 2013
It works like a charm, thank you.


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere

Moderated by  Larian_KVN 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5