Scaling or stat from gears, what the game is really missing is, imo, more fights where you are at a serious disadvantage and fights with criterion that must be fulfilled.

Act 3 fights has a bunch of those and actually provides some challenge.

Act 2 is just "Run around and shoot a bunch of bosses". The game doesn't even want you to be creative in some fight.

**Spoiler**

Like on your journey to master Source and you meet Hannag. If you walk through her barrage of portal magic, you instantly die.

Using that knowledge, I decided to fight the magister by teleporting their tanks into the barrage zone and what happened? Hannag committed suicide and triggered the other fight instead. Like, WHY?!

The only time I felt like I was at a disadvantage was in the Dwarven cave. I actually enjoyed trying to fight 4 void woken at once and had to do everything I could to chain CC them at the same time or my skills will all be on CD and they will get up and emweb me in 1 turn.

The map itself was also designed to be alot of fun if you try to do it in one go without teleporting out of the place and regroup.

Really need more of that in Act 2.

Last edited by Ellezard; 22/09/17 08:20 AM.