Guys, you have to compare possible damage per turn to really compare damage numbers.

Basic attack is just one part of the formula, what really should be done when comparing incarnates is comparing damage of fireball+whirlwind in one turn (with lets say 3 people hit on average?), ranged attack+battering ram in second turn and just basic attacks or whatever comes off CD 3rd turn - and compare that to other summons, to really have a bigger picture here.

Also what elemental infusion are you using on your incarnate for testing? It makes quite a difference aswell, regarding armors and damage.



BUT I absolutely agree that other summons are just busted, they are way too overscaled like this imo. What would be quite good potentially would be to have 5% for nonsummon tree summons, and 10% for incarnate... So those summons are still useful for non-summoner classes (without nerfing them), but not so OP for summoner classes and without rendering incarnate too weak

Last edited by TsunAmik; 22/09/17 08:46 AM.