@Kalrakh: Thanks for pointing out the rolling on status effects in D:OS1. I stand corrected. In fact, that system then is much closer to what I'd prefer than what we have now. smile

@Ellezard: I'm confused. On the one hand you seem to be arguing in favour of a larger tactical element, yet at the same time you decry initiative as highly untactical. Why, do you think, did the introduction of ranged units, mounted units etc. each have such a profound impact on battlefield tactics? Yet somehow you'd argue that cavallery is not allowed to move any faster than foot soldiers because it turns cavallery into an "I-WIN"-unit? Wut?

That whole argument to me feels like writing a new ruleset for triathlon. You may increase shooting accuracy as much as you like, because that's what makes a good competitor, but both swim speed and running speed are limited to the slowest of the pack because... they allow you to win the triathlon. (!?)