IT wasn't even a comparison about damage and CC. It's about going into a battle with as little unpredictable element as possible and always preparing for it. Do you call a duel with half-loaded revolver a proper duel?

Tactician are not known for their RNG. They are known for their analysis and predictions to keep risks to the minimum while maximizing the reward. The famous story of Zhuge Liang playing his gupin in the Empty Fort strategy and force an enemy to retreat using his fame as a tool is still told everywhere as what a tactician is truly like. He didn't go up there with a "1% chance to terrify" gupin.

If someone wants RNG, they can just go play a card game. Every tactic game that has RNG all have the same kind of meta build, dedicated to removing the RNG element. Just look at Pillars of Eternity. The fight is all about casting Immunity to CC (So no random BS instalock) and then casting a bunch of + accuracy and - deflect just so you get a major boost on every dice roll and remove the chance of missing almost entirely.

If we're going to force people to play low RNG build, just remove them so players aren't forced to dedicated half of their build to remove the RNG to make late content more fair.

Edit:

Originally Posted by Terodil

@Ellezard: I'm confused. On the one hand you seem to be arguing in favour of a larger tactical element, yet at the same time you decry initiative as highly untactical. Why, do you think, did the introduction of ranged units, mounted units etc. each have such a profound impact on battlefield tactics? Yet somehow you'd argue that cavallery is not allowed to move any faster than foot soldiers because it turns cavallery into an "I-WIN"-unit? Wut?


Compeltely different game with different approach. Divinity allow for too much wombo combo that can instantly wipe the field. You can't cast jump across half the map, group enemies together and cast meteor on their head in battlefield.

Wombo combo in turn-based game that instantly win a fight is like playing solitaire deck on card game. Your enemies don't matter and there's no tactic involved.

Last edited by Ellezard; 22/09/17 09:45 AM.