@Samurai: I agree to a point. On the one hand, balancing a game around having a highly skilled thief goes against the principle of creative character design, because it railroads you into a certain direction. On the other hand, logic and game design fundamentals do tell us that you need to have a somewhat well-rounded party to overcome most, if not all, of the varied challenges the game throws at you. Gear management is a prominent challenge among these, so having a way to procure gear or at least gold should probably be on the agenda for any adventurer.
That said, I still dislike the way thieving is implemented in this game and don't use it at all any more. I do have a dedicated barterer though.
Last edited by Terodil; 22/09/17 09:45 AM.