The AI currently completely ignores your tank, saving him as last target for the most part. Taunt is useless compared to just CCing your target (knockdowns, blinds, chicken, etc), so I completely agree that taunt needs to work no matter what armor the enemy is at.

If the intention is to not make fights as boring as "Walk into the middle of the enemies and taunt" to win. That can be as simple as making certain enemies immune to Taunt, reducing the range of Taunt, or increasing the AP cost.

As far as Taunt effecting player characters. First off, you shouldn't lose control of your character like it is currently. It's taunt, not mind control. Either get rid of enemies taunting entirely, make it so enemies have to break your armor to taunt you or somwhow make it so your character is only allowed to use damaging abilities on the enemy that taunted you. (Like while it's his turn the rest of the enemies are immune to damage or untargetable)

Last edited by Nokturnel; 22/09/17 10:31 AM.