Originally Posted by endervoid
Originally Posted by Subcryo
Originally Posted by Ellezard
Nearly everything in higher level starting in Act 2 have "Walk it off" and will just end their turn if they cant' do much. The combo gets much weaker.

That is good to hear. Still think it should be fixed though.


Yes. Chicken should be reduced to 1 turn and put to polymorph 2 or 3 so not everyone can dip into it. Rupture damage should be reduced by 20%-30%.

You would need to do that with maybe half of the skills, maybe then the game would become a little more balanced.

Originally Posted by Ellezard
tbh, the more combo we have that works, the better since it allows more build to work.


Combos should work, but not make any difficulty a joke.


Bruh, ability to kill one enemy with stripped armors for 4AP isn´t "making any difficulty a joke". For 4AP, your ranger or rogue could kill that guy anyway and probably deal some aoe damage in the process...

Last edited by TsunAmik; 22/09/17 10:45 AM.