And now they just build to maximise their damage, because they don't need to care about chances.

D:OS 2 is only about excessively huge numbers of damage. All creativity in putting points into attribute is gone. In D:OS1 I had tanky scoundrel with Str, Fin and Int and he still worked fine, my glass cannon support mage was heavy on speed and constitution. Sure, you could put everything into your main stat, but is was not your only option.

But honestly:
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@kalrakh : And the build you mentioned just show that people will just build to remove the RNG and maximize their chance.

It's like making our base hit chance starts at 80 instead of 95 and it goes up by +1 per fin for melee and +1 for wit. Suddenly, everyone warrior will have Fin and every ranger will max wit real fast just to land the hit all the time nad make the plan more consistent.


What do you want me to tell about that? Maximising your chances is not tactical?

Making more than one attribute usefull is not improving tactical opportunities? There is nothing tactical about maxing only one stat.