Having a 65% chance to hit something is not random... for fuck sake... you two are so stupid that talking to you rationally has no effect or purpose.

If you had a random chance to hit something then each time you made a move your chance to hit would be chosen RANDOMLY. As well as the result.
So it would never be 65% chance to hit constantly. Nor could you influence it by leveling up and improving your skills.

65% is about two thirds chance, so only a completely brainless person would expect to hit every time or very often. And only a complete moron would go attack the Boss with such low chances and expect to win. Because the Boss also defends, its not a static sculpture you toss stones at... even though you think so because you dont understand how Turn based systems work - because you are stupid.

True, it can be frustrating to miss 4 times in a row or similar, but that happens very rarely - if you improve your skills - and only can completely ruin a game for those who expect they will hit all the time with such a chance. In a fight with a Boss or any appropriately high level enemy - and have no backup plan but stupidly repeat the same bad moves and tactics and then cry when they lose.
And then want the whole system to change so they can "win"...

In a game where they can resurrect and enemies cant, where they can heal but enemies cant or do so extremely rarely and in minimal amounts.

A proper solution to such rare events is to improve the system, not to remove skills and stats you dumb shits.

This only shows what types of dumb cancerous players apparently influence the devs the most, because devs for some reason take this kind of moronic nonsense as their audience and disregard any other.

Types of players who should be playing action games and shooters and similar games, not "old school" RPGs.