As far as I can tell, yes. The problems are:
- Whatever decides which animation subset to play when your weapon is sheathed ignores AnimType and tries to match it to WeaponType.
- There doesn't seem to be anywhere where you can specify "WeaponType (unsheathd) = This Animation Set".
- Custom WeaponTypes don't show up in the tooltip, so wherever that's specified may be hardcoded.
- The location where weapons are attached to the player seems to be tied to WeaponType too.
Animation Sub Sets / Animation Set Types seem to be hardcoded as well:
![[Linked Image]](https://i.imgur.com/zC3zFqa.png)
So, for instance, if you wanted to add a new weapon type like a whip, and wanted to create a new animation subset for it for all the races, that seems impossible at the moment, since you can't add a new subset. Subets seem defined by the animation set type.