To be honest, if they plan to go this way all to the end, they should nerf bosses.
Most of their skill cost 1 AP OR they have 6 ap at start. Coping with monster damage at tactician level, boss who go 2nd (always) or 1st (most of the time) will decimate one of my companion.
Low point in con = fuck you in this kind of init way. And bosses can blink, one hit, cast curse/etc, one more hit and one of my team is dead as void tainted fish.
Enemy break rules in this mode so i dislike this kind of change to init.

Last edited by Violet Gekko; 22/09/17 04:48 PM.