@Stabbey

The description isn't wrong though.

AI with higher stat makes different plays than AI with low stat because they can now make risky play and actually use stuff like Reactive armor to hurt the player.

And they always make the best play, go for your squishy back line and do whatever they can to kill them.

Some of the complaints are asking for the grunt AI to get dumber. Like, wat?

Try stacking leadership and you will see how AI begins to take ages to act. They are always calculating the best move that will hit.

People just can't get past the extra stat so they never notice the rest of the changes that follows. Most of them refuse to even play through act 1 on tactician and just stick to complaining.

The golden key to reviewing something is to make sure you go through it first. People that rage quit around the start shouldn't even be allowed to judge it.

@Terodil:

Initiative is an issue? Or is it just a thing people that play D1 EE and EA are complaining about because they refuse to adapt the changes.

Majority of the complaints come from the same group. People that start the game fresh and join the forum will actually spend look up for tips instead.

You don't see min-maxer going "Lol don't touch Tactician if you're a noob" right away.

Originally Posted by Stabbey
Play on Classic difficulty. Ignore everyone those who say to play Tactician.

They think their way is the only possible way to play and they have literally no concept that not everyone is as skilled or knowledgeable about how to min-max and exploit as effectively as they do. They do not understand that anyone else could possibly find Tactician frustrating.

(I haven't even tried Tactician and I have no interest in trying it in its current poorly-executed state.)


Instead, it's the darn group that go "lol tactician is a crap mode. Also the stat suck. Also the build suck. Lol if you enjoy the game you're not a fun person."

IT's only when the other side is so dense the min-maxer will actually start trashing them.

If you still can't see the impact of going 1st and going 2nd in a turn-based game, you can't talk about the strength of initiative because it shows your lack of understanding. I already gave a good example of how ridiculously strong it is to stack wit and go 1st and lo and behold, it's the usual "WEll, we're not min-maxing or know everything about the game!" excuse.

If a person is doing something right and actually enjoying the game, you can't say they're wrong because they're having fun.

It's the one that are complaining that must defend their position or they're the one in the wrong for killing their own enjoyment with their standards and lack of skills.

Last edited by Ellezard; 22/09/17 11:43 PM.