@Stabbey
The description isn't wrong though.
AI with higher stat makes different plays than AI with low stat because they can now make risky play and actually use stuff like Reactive armor to hurt the player.
And they always make the best play, go for your squishy back line and do whatever they can to kill them.
Some of the complaints are asking for the grunt AI to get dumber. Like, wat?
Try stacking leadership and you will see how AI begins to take ages to act. They are always calculating the best move that will hit.
People just can't get past the extra stat so they never notice the rest of the changes that follows. Most of them refuse to even play through act 1 on tactician and just stick to complaining.
The golden key to reviewing something is to make sure you go through it first. People that rage quit around the start shouldn't even be allowed to judge it.
I don't find the "It gets better if you just make it through the first 10-20 hours of frustration" argument that convincing. That's a lot of time sunk in, with no guarantee that the players will start to suddenly enjoy it.
When the most visible change in difficulty level is not new enemies, not new skills, but exactly the same kind of numbers game they said that they would NOT do, of course people are going to complain. They are not wrong to do so.
Some of the complaints are asking for the grunt AI to get dumber. Like, wat?
Yes, and do you know why? To actually give the sense that these enemies are behaving based on what they are, and not just following an identical script which goes "ignore the tank, run straight through several player characters, eating AoO's and go for the mage way in the back."
The AI being so smart actually can be a bad thing, because it means, for instance, that players cannot properly run tank characters, because the enemy ignores them. If there were some enemies who were smart and ignored your tanks, and some enemies who were less smart and did not, that would have a dramatic impact on the effectiveness and fun of the tank playstyle.
It also can't help but feel like cheating when they target your masked and disguised Undead character with healing spells, even though they shouldn't actually know that the character is undead.
Smart AI is good, but AI which feels more like it's blatantly cheating is less satisfying to fight.
Majority of the complaints come from the same group. People that start the game fresh and join the forum will actually spend look up for tips instead.
You don't see min-maxer going "Lol don't touch Tactician if you're a noob" right away.
Instead, it's the darn group that go "lol tactician is a crap mode. Also the stat suck. Also the build suck. Lol if you enjoy the game you're not a fun person."
IT's only when the other side is so dense the min-maxer will actually start trashing them.
When I see (many) Tactician players going essentially "Tactician is fine, and if you don't play on it, you don't need to think at all. Only losers who hate challenge do not play on Tactician", then yeah, I get offended at the barely-hidden arrogance.
It cannot have escaped your notice that not everyone enjoys the current Tactician difficulty. D:OS 2 Tactician is different than D:OS 1 Tactician. It is a fact that you cannot lower the difficulty in Tactician mode. Add on top of that the "just finish Act 1 before deciding" is a fairly decent time commitment.
If for some reason, those people are among the half or so of Tactician players who do not like it, well too bad, all that time was wasted and now they have to restart. That's going to sour the experience a lot more than starting out on Classic and later deciding to bump it up.
If you still can't see the impact of going 1st and going 2nd in a turn-based game, you can't talk about the strength of initiative because it shows your lack of understanding. I already gave a good example of how ridiculously strong it is to stack wit and go 1st and lo and behold, it's the usual "WEll, we're not min-maxing or know everything about the game!" excuse.
If Larian had to hardcode turn order like that, then they severely messed up somewhere along the line. Without Wits working on ALL teammates, then it simply doesn't do enough to justify its existence. No, 1% Critical Chance and treasure find isn't enough. Wits shouldn't exist. It's a remnant of a broken design.
It's telling that the players never saw any of this happening, it was all done by Larian after Early Access effectively ended in May (by that I mean players no longer got to give feedback on further changes to mechanics).
It's the one that are complaining that must defend their position or they're the one in the wrong for killing their own enjoyment with their standards and lack of skills.
I'll thank you to not tell me what I am or am not enjoying. That is for ME to decide.
"Lack of skills". You're really earning your arrogance points. There is absolutely nothing wrong, at all, with people who first like to play on Normal difficulty. You do not get to presume that they
MUST be unskilled loser idiots because they don't just jump into the hardest difficulty for their first playthrough.
Comments like that are why you're getting a lot of flak.