This is brief introduction how to import textured models from other games into the editor as placeable scenery.
If there is interest, I might write up a Wiki entry with some images to make it even easier to follow.
General tools needed:
* Nordbyte's tool
https://docs.larian.game/Pak_Extractor_Guide* FBX 2013.3 Converter
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909Neverwinter Nights 2 / The Witcher:
* NWN2MDK
https://github.com/Arbos/nwn2mdk/releases* The Witcher models
https://forums.nexusmods.com/index.php?/topic/4795155-witcher-placeable-conversion-project/Skyrim / Fallout 4:
* Noesis 3D
http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91* B.A.E.
https://www.nexusmods.com/fallout4/mods/78/?Step 1:
Extract native models
For NWN2 you can directly extract MDB meshes from Data/NWN2_Models.zip and DDS textures from Data/NWN2_Materials.zip
The Witcher models are available in the same format at
https://forums.nexusmods.com/index.php?/topic/4795155-witcher-placeable-conversion-project/For Skyrim and Fallout 4 use the B.A.E. tool to extract NIF models from "Data/Fallout4 - Meshes.ba2" or "Data/Skyrim - Meshes.bsa"
Extract corresponding DDS textures from "Data/Fallout4 - Textures.ba2" or "Data/Skyrim - Textures.bsa"
Step 2:
Convert models to FBX
For NWN2 and The Witcher use the nwn2mdk tool. Simply drag and drop the MDB file you want to convert onto the "nw2fbx-dragdrop.cmd" file. This should give a .fbx file of the same name.
For Skyrim and Fallout open Noesis 3D and open the NIF model you want to convert. Click "export" and save it as FBX anywhere (DON'T save it as DAE directly, does not work).
Step 3:
Convert models to DAE
a) Use FBX 2013.3 Converter, drag the FBX model in the left panel, convert it to .OBJ (yes .OBJ, not .DAE!)
b) now drag the OBJ model in the left panel and convert it back to "FBX 2013"
c) now drag the new FBX model in the left panel and convert it to .DAE
Step 4:
Convert models to GR2
Finally we can convert the models into GR2, thus making them useable in the divinity os 2 editor.
Open Nordbyte's ConverterApp and go to the first tab "GR2 Tools".
Select the .DAE model in the first row under "input file path"
Select any path to a .GR2 file name in the second row under "output file path"
Hit "Import"... if all goes well you should not see any errors and the "Export" button will become available.
Hit "Export"
Step 5: Import into the editor
Follow the steps listed in this guide to get your item into the editor:
https://docs.larian.game/My_first:_ItemHere is an example of a woodpile from The Witcher: