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can i see that comic when you're done?

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Originally Posted by withpuppys
can i see that comic when you're done?


Will take awhile since I gotta complete my update first but sure, I will probably find a spot to upload it on the forum if there's a fan content section.

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yay!

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here to report on the generic nature of the epilogue

the red prince's romance progression is virtually exactly the same regardless of decisions made. even if sadha is dead, in the final part on the lady vengeance he doesn't even acknowledge you in that way, and you basically just tip your hat to him and send him home. the red prince actually doesn't respond to sadha's death at all, which is an awful tune change that makes no sense regarding his story; you can't even address it afterwards in a conversation with him, it just never shows up. did the devs forget to put this part in the game or something? why give us the option to kill sadha if it just dead-ends the quest? seems like romance really was a complete afterthought in this game, which while unsurprising is still very disappointing. on the topic of romance, being nice to sebille seems to be synonymous with starting a romance with her (whether this is a bug or not is unclear), since even if you don't sleep with her she recalls the "night you made love" after the final fight, which was very jarring and immersion-breaking. it's seemingly impossible to just be friends with her and she attempts to make out with you every other conversation once you've hit a certain attitude. don't think i'll be taking her with me in future playthroughs if i don't specifically intend on romancing her. at least lohse isn't throwing herself at you despite making no explicit signs of romantic interest

aside from the specifics though, the entire endgame is pretty deflating and an overall letdown. you have this epic fight against these revered characters you've been either chasing or hearing through whispers all game and then you end up back on the boat with one vacuous conversation with each companion you've had with you this whole time and that's it. i thought the game did story telling and companionship pretty well up until the end, so i was actually kind of irritated to find this measly payoff. i know the end of the game was rushed, it's written all over arx, but surely it wouldn't have taken much to add something of substance at the culmination of what was a really well done journey. really hope there's some form of expansion that continues this story, because the ending is very unsatisfying, and this isn't even taking into account the epilogue slides which say almost exactly the same things regardless of the decisions made. for example, aside from the part about arx being destroyed by deathfog, your interactions with queen justinia (dwarf queen) don't yield any different epilogue slides from the ones you get if you never spoke to her at all. i'd even take a mod for this

Last edited by miaasma; 25/09/17 10:31 PM.
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That's one hell of a let down for the one I get NTR'd for to not even matter.

That's like having someone sell my heart for a quarter and proceed to throw the quarter into a wishing well, wishing for another quarter.

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yeah, the ending of this game is by far its weakest point. i still love it, but for an ending of all things to leave much to be desired is quite disappointing. hopefully a future update or expansion helps amend it

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I decided to go back and read some of epilogue dialogue in order to figure out the script to finish my own epilogue.

Holy crap, the game try real hard to shut off the romance.

Red prince: I long to be with Sadha, long to finally have time to love. That is not to say of course, I could ever forget about you and the intimacy we share. "When all is at its darkest, the soul longs for the light of love", remember? I'm glad we were one another's light.

So the game is trying to tell me that the whole "I have a massive crush on you even with Sadha around" only really happened out of stress? What happened to the convo in Act 3? "That thing about me wanting another round? hahaha well look at the sky it's so bright now woo hee hoo." So he can no longer feel the love anymore because the world is no longer ending?

It's going to take a lot of work to try and write a proper script that doesn't break The Red Prince character with that dialogue around. One that involves using the punch option.



Last edited by Ellezard; 26/09/17 12:51 AM.
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i am not going to punch him.

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in his very last dialogue he asks you to be his slave

i mean, i appreciate the tongue and cheekness, but i imagine it's no different from dialogue you get if you didn't romance him

i think romance was just an afterthought, they could have done a lot better

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Originally Posted by withpuppys
i am not going to punch him.


The thing about Red Prince is that he is a man of passion, which is mentioned many time.

And the trigger to the romance is mentioning the jealousy and light that fire in him.

The problem is that the passion died in the epilogue (for some reason).

Let's look at the 3 choices you are offered and assuming that the writer actually play some dating sim, this is what each choice will lead to.

1) Accept the slave thing and say it is wonderful

Bad end -> The character has reverted back to Act 2 romance status with the Red Prince. The Red Prince only cared about the player because the player mentioned it and asked for it. With Sadha absence, he was able to give the player the care he asked but with her around, the player pretty much loses.

2) Walk away

Neutral end -> The Red prince didn't even show care of pursuing the interest so to walk away, the player is also cutting off the romance.

3) Punch him

Neutral end or Good end

By punching him, the player is now attempting to develop the relationship he/she has with Red Prince. Remember that Red Prince is a passionate person who always long for challenges and excitement with a hint of love.

At this point, what the game needs is an option to start making demand for the love (or choose to drop it for the neutral route). This is why the punch is required especially with someone like Red Prince who assume he already has everything in control. Before you make demand with him, you must break his cool and as mentioned by the narrator, he won't even expect it. You must remove yourself from the status of someone asking for the love and move to someone demanding the love.

And when it comes to making demand, the player must also reignite the passion the Red Prince has in order to force him to take you in.

So right after he says "Next time, use your words", they player should be given an option to be the one to force a kiss on the Red Prince follow by this kind of line.

"If it takes for everything to be shrouded in darkness for you to be my light again then I'll give you one hell of an oblivion. Shall we see how deep this water runs?"

If they ever fix the epilogue, that's how the Red Prince route should be to stay 100% true to his character and give you the best ending where you turn Sadha into a sidehoe.

Shame the writer doesn't do any of that.

Last edited by Ellezard; 26/09/17 01:36 AM.
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hopefully they will change it. that sounds a lot better than what we have currently

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The salt from the epilogue can really get people working. Makes me even pause my current project because of how mad I still am.

[Linked Image]

I expect at least 6 pages to turn the current epilogue into some kind of otome game. I refuse to be NTR'd.

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i can't wait to see the finished product. maybe larian will see it, and give the prince romance a proper ending.

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also, otome?

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Otome is dating sim meant for girls where you play as a girl and try to get one of the male casts to like you. Opposite of Galge, dating sim for boy.

So when you are trying to romance a male char to like you, it should work like an otome than a galge, just minus any "female-only cutesy" action because those will just look ridiculous with a male char. You hang around them all the time, trying to know exactly what they're like and in the climax, use everything you know about the character to confront them and make the romance successful.

If anything, Red Prince works like those insanely hard to get character in otome game, ridiculously hard to get with a clear rival (Sadha) with also the weirdest flag to actually trigger his romance option and multiple way to lose him. The epilogue suck because you are given nothing but ways to lose him, including the slave option where he no longer views you as a romance option, just as a friend to joke around with.

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ah, thanks for the info. "just minus any "female-only cutesy" action because those will just look ridiculous with a male char." i call bs, because that would be hilarious.

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