What's the right folder to put the mod for the Editor to "see" it? None of the mods I'm testing out in the game (placed in
"steamapps\common\Divinity Original Sin 2\Data\Mods" are visible in the editor.

Anyway, I suppose this is all immaterial for now, as I've spent the last hour or so trying and I can't get my mod to work. I've compared it to similar mods, and I'm fairly certain it's because I have no idea how to set up the meta.lsx file.

I've tried copying-and-pasting the meta files from other mods, and altering the relevant information within, but that... does not work. Predictably.

All I'm trying to do is change the starting pools for skill and attribute points (6/6/6/2 instead of the default which is something like 3/2/1/1), and unless the class presets are super finicky or weird, this should be accomplished easily enough by changing:

<attribute id="NumStartingCombatAbilityPoints" value="6" type="3" />
<attribute id="NumStartingCivilAbilityPoints" value="6" type="2" />
<attribute id="NumStartingAttributePoints" value="6" type="1" />
<attribute id="NumStartingTalentPoints" value="2" type="1" />

To:

<attribute id="NumStartingCombatAbilityPoints" value="6" type="4" />
<attribute id="NumStartingCivilAbilityPoints" value="6" type="4" />
<attribute id="NumStartingAttributePoints" value="6" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

Which is all I've done.