Originally Posted by Baardvark
I agree the stats are very bloated. Fortunately it looks like we can modify this very easily, so I'll definitely release a mod that tones down the scaling a whole lot.

I hope we can fix it through mod, but I wonder how hard it will be. If the foes' stats are mindlessly calculated from a level-based spreadsheet, it'll be easy (it'll also be very underwhelming to realize that no customisation of enemies happened and they are just the usual "a level slapped onto a model" instead of full-fleshed creatures).
If not, it would mean altering by hand all the stat of all the mob and items in the game, which would be daunting.

And honestly, I'm starting to lose the desire to play with this idiotic inflation (and the slaughtered fighting system, which I find just a vastly inferior one to DOS1, which sadly only double down on the stat inflation problem), so I'm wondering if I shouldn't just wait for such a mod. How long do you think it would take you to do it ? :p
Originally Posted by Stabbey
I get the impression that the stat inflation, and many other issues, is a consequence of the game being so long that Larian never really was able to test it by taking a party from start to finish. Even without game-stopping bugs, it would be hard to finish before new stuff gets added and the internal builds changed.

It'd be especially idiotic, considering such inflation is precisely a reason of terrible balance, instead of a way to camouflage it.