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I thinking of build that uses a staff to attack, but focusing on magic damage, so an up close and personal mage.

I'm new to divinity, so unsure of all the options and interactions, do's and don'ts.

I was thinking a pyro/warfare build seems good with points in two-handed. Take Master of Sparks and Whirlwind to quickly own magic armor and blow up everything in front of you.

But there are other less obvious options that intrigue me, and was wondering if anyone had experience of them, or if in theory they would work.

Like swapping Pyro for Aero, using the touch skills of Aero, and the ability to play with your opponent more with blinds, teleports, vacuums, some polymorph action for movement etc.

What about a Necro option with Decaying Touch? This might be harder to pull off due to the necro tree, but you could add some pyro to this down the line?

What other options for this kind of playstyle are there?

And what are the pro's and cons of say, the Pyro, vs the Aero versions?

Thanks for any info

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I'd avoid using a build that relies on both attacking physical and magic armors, since you'll have to go through double armor than usual, necromancer usually attacks physical so if you want to focus on that with warfare it's not a bad idea (you'll need some constitution too), if you want to do a melee mage vs magic armor you could use aero which has many melee attacks and polymorph which is awesome too with the medusa head petrifying all enemies with 0 magic armor nearby, although if you plan to do melee I'd go with a wand and shield to survive physical enemies

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Originally Posted by FranTheJam
I'd avoid using a build that relies on both attacking physical and magic armors, since you'll have to go through double armor than usual, necromancer usually attacks physical so if you want to focus on that with warfare it's not a bad idea (you'll need some constitution too), if you want to do a melee mage vs magic armor you could use aero which has many melee attacks and polymorph which is awesome too with the medusa head petrifying all enemies with 0 magic armor nearby, although if you plan to do melee I'd go with a wand and shield to survive physical enemies


Am I missing something here, because I was under the impression that hitting someone with a staff that scales with Int, deals magic damage, and will attack magic armor, that's the point of the build ideas, to do magic damage, up close, not far away.

Whirlwind with Master of Sparks using a staff, is dealing magic damage no?

As for the Necro idea, again the staff would be used to remove magic armor, and then using a combo like Decaying Touch and Restoration for damage?


Last edited by samuraicake; 23/09/17 10:10 AM.
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Whirlwind should be doing magic damage using a staff, yes.


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