The Osiris Wiki is quite big already, but unusable. what is the point of that DB_fruit stuff? what is it supposed to do ? How can I call osiris stories from actions within the game ?
I am pissed by the terms, too: an osiris program is a story ? So, if I want to tell a quest, i will use a story ? And Goals ? The quest has goals, and so does the osiris story, to tell the story of the quest... so confusing.
Yes, but then, it would be possible to expand. Right now, I just don't know what to do with osiris. I am pretty sure it is very powerful, because the scripting langage is quite weak in some issues, but I don't know.
How to give XPs to a player when it interacts with an object for example ?
I haven't seen a giveXP or stuff like that in the scripting langage. But then, where is the Osiris switch that will fire that XP giving ?
Is it possible to call osiris from the scripting langage ?
I am quite frustrated here.