I can get behind Akka's suggestion for Linear equipment progression (especially with the current stat system) as a broad-stroke change, but this system really is the kind of thing that requires a lot of fine tuning and an overhaul of enemy statistics as well. I also find Ellelizard has a point about the scaling being at its worst in Act 2 (but I think this is mostly due to the very tight scope of levels and items in Act 3; the problem is at its most severe there for me but given the least light), though I think he's coming at the issue from the wrong direction but he's got the right outcome at heart.

I think we can all agree that, in some way or another, all of the following needs to happen in regards to equipment scaling:

- The economy needs to be touched upon in regards to gear pricing, availability and crafting.
-Equipment scaling needs to be toned down significantly or the formula for doing such should be significantly altered.
-Equipment scaling needs to account more closely for level gaps and Unique items.
-Equipment scaling should be less hostile towards crafting.


The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
Found HERE.