Originally Posted by Baardvark
Originally Posted by Akka
Originally Posted by Baardvark
I agree the stats are very bloated. Fortunately it looks like we can modify this very easily, so I'll definitely release a mod that tones down the scaling a whole lot.

I hope we can fix it through mod, but I wonder how hard it will be. If the foes' stats are mindlessly calculated from a level-based spreadsheet, it'll be easy (it'll also be very underwhelming to realize that no customisation of enemies happened and they are just the usual "a level slapped onto a model" instead of full-fleshed creatures).
If not, it would mean altering by hand all the stat of all the mob and items in the game, which would be daunting.

And honestly, I'm starting to lose the desire to play with this idiotic inflation (and the slaughtered fighting system, which I find just a vastly inferior one to DOS1, which sadly only double down on the stat inflation problem), so I'm wondering if I shouldn't just wait for such a mod. How long do you think it would take you to do it ? :p


And it's out smile Dramatically toned down scaling, and certain levels no longer have huge spikes in health. Uploading to Nexus now if you don't have Steam version:

https://steamcommunity.com/sharedfiles/filedetails/?id=1142608415

There's simply a global multiplier for vitality scaling. Different enemies have different constitution values, but everyone is subject to the same multipliers. From the vitality numbers, armor and damage values are calculated automatically, so everything should maintain the same relative balance as vanilla, unless there's some independent numbers I've missed somewhere, but pretty sure there aren't.


You are a hero. Screw steam achievements, now I can resume playing this game and actually having fun with it. Stopped shortly after finishing act 1 because I spent more time visiting merchants than I did with any kind of meaningful gameplay. I just don't get why they thought it was a good idea to begin with.

Slightly unrelated but is it possible to change a way gear works in this game, getting rid of item levels? Right before I was so tired of itemization and awful diablo-style loot I had this idea: what if gear gave scaling bonuses instead of flat stats. For example, there wouldn't be strength based armor levels 1-20. There would be just one armor that gives 30% of vitality as physical armor and 10% as magical armor (chose %values mosly randomly). Same with weapons, damage would just automatically scale with level. I don't know if it's possible to do but that'd fix most of the things I personally hate about itemization. Would even make randomized loot much less awful.