And it's out Dramatically toned down scaling, and certain levels no longer have huge spikes in health. Uploading to Nexus now if you don't have Steam version:
There's simply a global multiplier for vitality scaling. Different enemies have different constitution values, but everyone is subject to the same multipliers. From the vitality numbers, armor and damage values are calculated automatically, so everything should maintain the same relative balance as vanilla, unless there's some independent numbers I've missed somewhere, but pretty sure there aren't.
That's great !
But could you not put it behind Steamwall ? :p Some of us bought the game on GOG and don't have Steam !