Hi,

your steps seem to be correct. I just tried it myself (but with the gog version) and it works for me. Only difference being that I didn't need to copy around the .pak file:

1.) make a new project with the editor - https://i.imgur.com/kw4z4rJ.jpg
2.) set the project settings under "projects > project settings" - https://i.imgur.com/ihXeqd6.jpg
3.) now you have the following folder structure - https://i.imgur.com/3wWNls2.jpg
4.) copy over the unpacked CharacterCreation folder - https://i.imgur.com/MgEhbq7.jpg
5.) for example edit Battlemage.lsx - https://i.imgur.com/WFAYk2p.jpg
6.) from - https://i.imgur.com/AQg1Vfx.png
7.) to - https://i.imgur.com/eLgi05F.png
8.) now go into the editor again and publish local "project > publish local" - https://i.imgur.com/NJwW38L.png
9.) go into the game and activate your mod and confirm it.
10.) you now have 6 attribute points etc. if you choose for example a dwarf and battlemage. But you only see these points if you go to "edit" in the char creation window.

p.s. should you ever increase the "NumStartingTalentPoints" then you need to directly spent these talent points otherwise the engine will not load the file.